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Tuesday May 5, 2026 10:30am - 11:45am EDT
We are living in the ludic century: an era of gamification, participatory culture, and play. Whether aware of it or not, most people engage with some kind of game – or gamified experience – every day. Video games have exceeded film and television as the most popular form of media, while the popularity of tabletop games – including role-playing games – is surging. How are information workers rising to meet the new standards for critical thinking and information literacy required to foster informed participants of these thriving and ever-present media? How can gamification tactics and participatory culture be harnessed to disrupt and expand information literacy services? How can game collections be curated and activated as new sites of research for art scholarship? Art and design libraries specifically hold a unique position of responsibility in this field as many of their users not only play - but intend to create - games. How are libraries stepping up to shape the future of this field? Hear from three information workers who have been spearheading innovative game collections, services, and research in their libraries.

The first presentation, Videoludic Literacies: How The SVA Libraries are Shaping the Future of Video Games, recounts the creation of a Retro Game Lounge at the School of Visual Arts, which marked the latest milestone in the continued development of the SVA Libraries' branch, Library West – a non-traditional library hub. This presentation will discuss how The Retro Game Lounge and its associated collections were conceived, planned, and built, with a focus on both the practical aspects and how it further realizes the communal, multimedia, and multimodal ethos of Library West.

The second presentation, LARPing in the Library: Activating Live Action Research Protocol, examines a collaboration between a librarian and art professor from Southern Methodist University who teamed up to create a research assignment that had students LARPing in the library. Students used various physical resources in the library to create a symbol and lore for their guild. This multi-session exercise disrupted students’ expectation that research in an academic setting would mirror their everyday searching behaviors.

The third presentation, "I've Experiments to Run, There is Research to be Done": The State of Video Game Collections in Academic Art Libraries addresses how academic art libraries are shaping the future of video game scholarship within the art history discipline – by virtue of what they deem relevant for entry into their collections. By identifying video game materials in the collections of research-focused academic art libraries, this presentation outlines which aspects of art historical video game research are currently supported, and which aspects of gaming's art culture are missing. Special attention is given to counterculture game creation including rom hacks and hardware mods as they have been largely absent from video game exhibitions.
Moderators
avatar for Shea'la Finch (she/her)

Shea'la Finch (she/her)

Research / Instruction Librarian, School of Visual Arts
Shea'la Finch (she/her) is the Research / Instruction Librarian at the School of Visual Arts, where she also teaches in the Humanities Department on the intersection of video games & culture. She is a co-moderator of the Intersectional Feminism & Art Special Interest Group.
Speakers
avatar for David Pemberton

David Pemberton

Instruction/Periodicals, School of Visual Arts
Picture Collections. Magazines. Poetry.
avatar for Kathleen E Alleman

Kathleen E Alleman

Fine Arts Research Librarian, Southern Methodist University, Hamon Arts Library
I work in an art library embedded within SMU's Meadows School of the Arts. I support the Art, Art History, Fashion Media, and Dance departments through reference, instruction, outreach, collection work, and managing a gallery space within Hamon Arts Library.

I am roughly one year into my academic art librarianship career, coming from art museum librarianship. I would love to connect about teaching & instruction, collection maintenance, navigating faculty relationships and politics within academia, or anything decorative arts-related... Read More →
avatar for Mert Overcash (he/him)

Mert Overcash (he/him)

Graduate Assistant at Sloane Art Library, Sloane Art Library at UNC
I'm a dual degree graduate student (Art History and Information/Library Science) interested in video games. I'm interested in how video games are looked at within Art scholarship and spaces. I am also interested in how information and video game technology can be applied to art preservation... Read More →
Sponsors
Tuesday May 5, 2026 10:30am - 11:45am EDT
Montreal 6

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